KICK
50-100 Hz = Bottom
100-250 Hz = Roundness
250-800 Hz = Muddiness Area
2-3 kHz = slap attack
5-8 kHz = High-end presence
8-12 kHz = hiss
Any apparent muddiness can be rolled off around 300Hz.
Try a small boost around 5-7kHz to add some high end.
HI-HATS/CYMBALS
200 Hz = clank or gong sound
250-800 Hz = muddiness
1-6 kHz = presence
6-8 kHz = clarity
8-12 kHz = brightness/shimmer
Any apparent muddiness can be rolled off around 300Hz.
To add some brightness try a small boost around 3kHz.
BASS GUITAR
50-100 Hz = bottom
100-250 Hz = roundness
250-800 Hz = muddiness area
700-1000 Hz = attack/pluck
2.5 kHz = sting noise/pop
1-6 kHz = presence
6-8 kHz = high-end presence
8-12 kHz = hiss
Try boosting around 60Hz to add more body.
Any apparant muddiness can be rolled off around 300Hz.
If more presence is needed, boost around 6KHz
PIANOS
50-120 Hz = bottom/fullness
120-250 Hz = roundness
250-1 kHz = muddiness area
1-6 kHz = presence
6-8 kHz = clarity
10 kHz = crisp attack
8-12 kHz = hiss
Any apparant muddiness can be rolled off around 300Hz.
Apply a very small boost around 6kHz to add some clarity.
VOCALS
100-250 Hz = ‘Upfront-ness’
120 Hz = fullness
200-240 = boominess
250-800 Hz = muddiness area
1-6 kHz = presence
6-8 kHz = sibilance and clarity
8-12 kHz = brightness
Actual frequencies ranges can vary dramatically depending on many factors including the microphone used to record the vocals.
Apply either cut or boost around 300Hz.
Apply a very small boost around 6kHz to add some clarity.
STRINGS
50-100 Hz = bottom
100-250 Hz = body
240 Hz = fullness
250-800 Hz = muddiness area
1-6 kHz = digital/crunchy sound
6-8kHz = clarity
8-12 kHz = brightness
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SNARE
100-250 Hz = fills out the sound
240 Hz = fatness/body
5 kHz = crispness
6-8kHz = presence
Try a small boost around 60-120hz if the sound is a little too wimpy.
Try boosting around 6kHz for that ‘snappy’ sound.
RACK TOMS
240-500 Hz = fullness
5-7 kHz = attack
FLOOR TOMS
80-120 Hz = fullness
5 kHz = attack
CONGA/BONGO
200-400 Hz = Resonance
5 kHz = presence/slap
ELECTRIC GUITAR
100-250 Hz = body
250-800 Hz = muddiness/roundness
1-6 kHz = cuts through the mix
2.5 kHz = bite
6-8 kHz = clarity
8-12 kHz = hiss
Apply either a cut or a boost around 300Hz.
Try boosting around 3kHz to add some edge to the sound or cut to add some transparency.
Try boosting around 6kHz to add presence.
Try boosting around 10kHz to add brightness.
ACOUSTIC GUITAR
80-120 Hz = bottom (fullness)
100-250 Hz = body
6-8 kHz = clarity
8-12 kHz = brightness
10 kHz = crisp attack
Any apparent muddiness can be rolled off between 100-300kHz.
Apply small amounts of cut around 1-3kHz to push the image higher.
Apply small amounts of boost around 5kHz to add some presence.
ELECTRIC ORGAN
80-120 Hz = bottom
240 Hz = body
2.5 kHz = presence
HORNS
100-250 Hz = body
250-800 Hz = muddiness area
800-1 kHz = roundness
2.5 kHz = presence
6-8 kHz = clarity
8-12 kHz = brightness
WIND
100-250 Hz = body
250-800 = muddiness area
800-1 kHz = roundness
6-8 kHz = clarity
8-12 kHz = brightness
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