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 KICK 
50-100 Hz = Bottom 
100-250 Hz = Roundness 
250-800 Hz = Muddiness Area 
2-3 kHz = slap attack 
5-8 kHz = High-end presence 
8-12 kHz = hiss 
Any apparent muddiness can be rolled off around 300Hz. 
Try a small boost around 5-7kHz to add some high end.
  
HI-HATS/CYMBALS 
200 Hz = clank or gong sound 
250-800 Hz = muddiness 
1-6 kHz = presence 
6-8 kHz = clarity 
8-12 kHz = brightness/shimmer 
Any apparent muddiness can be rolled off around 300Hz. 
To add some brightness try a small boost around 3kHz.
  
BASS GUITAR 
50-100 Hz = bottom 
100-250 Hz = roundness 
250-800  Hz = muddiness area 
700-1000 Hz = attack/pluck 
2.5 kHz = sting noise/pop 
1-6 kHz = presence 
6-8 kHz = high-end presence 
8-12 kHz = hiss 
Try boosting around 60Hz to add more body. 
Any apparant muddiness can be rolled off around 300Hz. 
If more presence is needed, boost around 6KHz
  
PIANOS 
50-120 Hz = bottom/fullness 
120-250 Hz = roundness 
250-1 kHz = muddiness area 
1-6 kHz = presence 
6-8 kHz = clarity 
10 kHz = crisp attack 
8-12 kHz = hiss 
Any apparant muddiness can be rolled off around 300Hz. 
Apply a very small boost around 6kHz to add some clarity.
  
VOCALS 
100-250 Hz = ‘Upfront-ness’ 
120 Hz = fullness 
200-240 = boominess 
250-800 Hz = muddiness area 
1-6 kHz = presence 
6-8 kHz = sibilance and clarity 
8-12 kHz = brightness 
Actual frequencies ranges can vary dramatically depending on many factors including the microphone used to record the vocals. 
Apply either cut or boost around 300Hz. 
Apply a very small boost around 6kHz to add some clarity.
  
STRINGS 
50-100 Hz = bottom 
100-250 Hz = body 
240 Hz = fullness 
250-800 Hz = muddiness area 
1-6 kHz = digital/crunchy sound 
6-8kHz = clarity 
8-12 kHz = brightness
  
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 SNARE 
100-250 Hz = fills out the sound 
240 Hz = fatness/body 
5 kHz = crispness 
6-8kHz = presence 
Try a small boost around 60-120hz if the sound is a little too wimpy. 
Try boosting around 6kHz for that ‘snappy’ sound.
  
RACK TOMS 
240-500 Hz = fullness 
5-7 kHz = attack
  
FLOOR TOMS 
80-120 Hz = fullness 
5 kHz = attack
  
CONGA/BONGO 
200-400 Hz = Resonance 
5 kHz = presence/slap
  
ELECTRIC GUITAR 
100-250 Hz = body 
250-800 Hz = muddiness/roundness 
1-6 kHz = cuts through the mix 
2.5 kHz = bite 
6-8 kHz = clarity 
8-12 kHz = hiss 
Apply either a cut or a boost around 300Hz. 
Try boosting around 3kHz to add some edge to the sound or cut to add some transparency. 
Try boosting around 6kHz to add presence. 
Try boosting around 10kHz to add brightness.
  
ACOUSTIC GUITAR 
80-120 Hz = bottom (fullness)   
100-250 Hz = body 
6-8 kHz = clarity 
8-12 kHz = brightness 
10 kHz = crisp attack 
Any apparent muddiness can be rolled off between 100-300kHz. 
Apply small amounts of cut around 1-3kHz to push the image higher. 
Apply small amounts of boost around 5kHz to add some presence.
  
ELECTRIC ORGAN 
80-120 Hz = bottom 
240 Hz = body 
2.5 kHz = presence
  
HORNS 
100-250 Hz = body 
250-800 Hz = muddiness area 
800-1 kHz = roundness 
2.5 kHz = presence 
6-8 kHz = clarity 
8-12 kHz = brightness
  
WIND 
100-250 Hz = body 
250-800 = muddiness area 
800-1 kHz = roundness 
6-8 kHz = clarity 
8-12 kHz = brightness 
 
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